![]() Nothing particularly intriguing or compelling when it comes to story, dialogue, and characters, but it's serviceable. destroying shield generators to get past a shield, or providing power to a doohicky so that doors will open). There are also light puzzle elements tied to accessing some of the loot (i.e. The main gameplay loop involves traveling somewhere for a mission, killing enemies, completing the quest, and then exploring around for all the goodies that are scattered about. ships, equipment, companion perks, main character perks, upgrading active abilities). There are, however, several different ways to progress (i.e. So, don't expect choice when it comes to dialogue or solving quests. RPG mechanics are limited solely to progression. Can modulate difficulty through a difficulty slider, aim-assist slider, and through doing some extra grinding. Can also equip your ships with additional active abilities, which are sure to suit different play styles. Different weapons feel distinct, and are good for different situations (i.e. Fortunately, hud icons marking enemies/items/points-of-interest help. Instead, it's a side effect of being able to move and rotate any which way you want. Navigating around can sometimes be a little disorientating, but that's not a shortcoming of the game. ![]() mouse movement speed, dead zone), but once I did, flying felt amazing. Navigating around Took me minute to get the controls adjusted (i.e. Took me minute to get the controls adjusted (i.e. ![]()
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